
PC players can use console commands to NoClip outside of the playable area, and since the whole map was ported from COD4 to MW2, the player can follow the entire route that is taken on the mission All Ghillied Up, all the way to the end and further into the Chernobyl factories. However, his behavior is the same as that of a regular guard, not a ghillie sniper. On Hardened and Veteran difficulties there is a sharpshooter in the church's tower. The player was hit more than once by the sniperĪnother photo of three Ghille Snipers. The player must kill a sniper without being hit The player has killed a suspicious soldier The player must kill a soldier without being noticed Players are also given "rating" based on how they kill their enemies, as shown below: it is not intrinisically alert to the player's presence. Higher difficulties will result in small changes to enemy patrols and an additional sniper at the top of the tower at the church - however, this sniper acts much like a common guard rather than the standard sniper i.e. A player can (barely) survive a single round from an enemy sniper, but no more. Enemy snipers are most vulnerable while they stand and walk, though they will often dive into prone shortly after the player sees them. Aiding the player is the fact that the enemy's scopes will occasionally reflect light, briefly revealing his position with a dull flash. Snipers always know where the player is and cannot be evaded by crawling or hiding in the vegetation, therefore the player's survival depends on shooting the snipers while they are moving, before they can fire.
Snipers are always aware of the player and are found in groups of three, equipped with WA2000s and USP. Soldiers are unaware of the player unless they have been alerted to by gunfire or nearby allies killed.
There are small pockets of Ultranationalist soldiers and Ghillie snipers throughout the level. Absorbing too much radiation will kill the player, though players aren't forced to go through an area with radiation to proceed further into the level. Swap out the pistol for one of these weapons - there is enough ammo in the Intervention to deal with the enemies on this level.Īs Ghost states at the start of the level, players must watch out for radiated areas. There are silenced weapons at the start that are able to be picked up as well: a MP5K, Mini Uzi, Striker and M1014. The player begins the level with a suppressed Intervention and a silenced USP. Hidden takes place in Chernobyl (after the disaster), and the player must navigate their way to the extraction point, which is where the level " All Ghillied Up" began, from the shipping container area, passing through heavily infested radiated areas.